How to Score
We score each game on a paper scoresheet as shown. It caters for the possibility that we have five players in a game from time to time, rather than the usual four, and whereby each player sits out one hand by rotation.
We find that most people are able to score more accurately if they dispense with the ‘000 and score in decimals of ‘000 so 3,900 becomes 3.9.
The sample scoresheet (available below) demonstrates most of the result outcomes for a single hand.
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Sample Scoresheet |
The winner of a hand collects his score from one, or all three opponents (depending on whether he wins by discard as in Hand No.1 or by self-draw as in Hand No. 3). He also collects all unsuccessful 1,000 point riichi bets. Each row of the scoresheet has to be in balance, of course.
In the event of a drawn game the riichi bets are held by the Riichi bank which can be only empty or positive. The Riichi Bank pays out to the next winner of a hand, as in Hand Nos. 3 and 8.
In a drawn game 3,000 points are transferred between the players – the hands that are one tile from completion receiving a share of 3,000 points paid out by those that are not (e.g. Hand Nos. 2 and 6).
After a hand that is drawn, or one that is won by East, a repeat counter is placed for the next hand. Each repeat counter increases the winning score of the subsequent hand by 300 points. Hand Nos. (2) 3,4 and (5) 6,7 and 8 illustrate this.
Finally, when the East and South rounds have been completed or the time limit is reached, the final scores are modified by the UMA – the prize for placing in the game. 1st place gains 15,000 points, 2nd place gains 5,000 points both of which are forfeited by the players in the last two places. The UMA prize is just one of the things that give an additional tactical dimension to the game.
Here is the blank of our scoresheet.
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2015 Scoresheet |